In the work
KID A repeatedly confronts a game that appears capable of cheating, moves between screen logic and neighborhood retail life, and later attempts to continue after KID B’s fatal accident. Play, grief and optimization become inseparable.
KID A repeatedly confronts a game that appears capable of cheating, moves between screen logic and neighborhood retail life, and later attempts to continue after KID B’s fatal accident. Play, grief and optimization become inseparable.