Inside the industrial zone
The player-versus-player / automated-threat vocabulary belongs to the arena’s designed environment. Earlier wiki versions treated that interface quality as evidence that “Death City” might itself be a neighborhood, platform or city. Author confirmation resolves the basic geography: Death City is the arena.
Why the name still matters
The arena demonstrates a recurring civic/media collision without requiring ontological mystery. A physical venue can be experienced through game logic, rules, threats and interfaces while remaining a venue inside the fictional industrial zone.