Figure / programRole
KID A / KID BChild players whose conversation makes the remembered game a social scene rather than an isolated screen.
CagliostroLizard player-character in the boss sequence; knocked down, thrown and submitted while the player searches for a winning input pattern.
V.A.G.U.S.Apparently terminal boss whose defeat reveals another layer instead of closure.
Lucifer Lucchese JonesSerpentine post-boss revealed after V.A.G.U.S. dies and the screen inverts.
Marty GemelliAdult interruption at the player's door; rejects the proposition that the computer can cheat.
THE VANMENFour numbered fragments: argument, unmarked vans, a drunken shooting, doctrine and portable catastrophe.
HOOKERElderly wrestling tough who remembers Jock Ramses, diminished height and eyesight, then lectures a youth swarm to commit crimes.
Jock RamsesOld wrestling antagonist remembered through robes, boas, police escorts and insults.
Wimpo da PopsickoTeen gang leader in HOOKER.
Shyguy / Mathieu-David JosephLeaderboard body in THE FUCKER: replacement parts, livestreamed sex, audience commentary and $79.95 replicas.

The abrupt changes of register are themselves part of the point: a home-console memory becomes wrestling oral history, logistics conspiracy, youth-gang comedy and platformized sex without leaving the language of play.