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NEW MUSIC OBJECT (NMO)
TECHNICAL SCOPE / INITIAL SYSTEM DESCRIPTION
VERSION 0.1
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STATUS:
Concept validation document.

PURPOSE:
Define the minimum viable physical object and supporting ecosystem.

PRIMARY QUESTION:
Can physical music ownership be rebuilt around a beautiful,
minimal playback object rather than a streaming interface?

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01. CORE IDEA

A transparent, minimal CD playback device designed for modern physical music distribution.

The object is intentionally not a "retro CD player." The objective is a new physical music format where:

02. HARDWARE MVP

TARGET DEVICE: Transparent enclosure. Visible spinning optical media. Bluetooth audio output. Analog line/headphone output. USB-C power. Minimal controls. No screen required.

Preferred first prototype:

03. HARDWARE DESIGN PRINCIPLE

The device should feel closer to a musical instrument or design object than consumer electronics.

Constraints:

04. INITIAL COMMERCIAL MODEL

CUSTOMER PURCHASE:

$99 introductory package

INCLUDES:

- playback device
- curated physical music collection
- access to ecosystem

The hardware is customer acquisition. The long-term value is the membership ecosystem.

05. MUSIC DISTRIBUTION MODEL

The platform functions as a physical music subscription/distribution system.

Participating artists receive:

06. LISTENER EXPERIENCE

Important distinction:

PUBLIC STREAMING CULTURE:

numbers
rankings
competition
visibility metrics


NMO MODEL:

private ownership
personal archive
listening history
collection
custom environments

Listening statistics belong primarily to the user. Artists receive analytics. Public ranking systems are avoided.

07. DIGITAL LAYER

Each release may include a custom digital object.

Examples:

Reference point:

late 1990s software culture
+
physical music collecting
+
modern manufacturing

08. POSSIBLE TECHNICAL EXTENSIONS

These are secondary. The first goal is a working object.

09. MVP PRIORITIES

PHASE 1:

[ ] prototype transparent player
[ ] verify optical playback reliability
[ ] verify Bluetooth transmission
[ ] estimate manufacturing cost


PHASE 2:

[ ] small production run
[ ] test user response
[ ] test artist partnerships


PHASE 3:

[ ] membership platform
[ ] catalog expansion
[ ] manufacturing scale

10. NON-GOALS

11. SUCCESS CRITERIA

A stranger sees the object.

They ask:

"Where can I get one?"

That is the first milestone.